Distinguishing Analog Games
What are analog games? This question turned out to be of burning importance to several of us game scholars at the beginning of the 2010s. At the time, I had submitted papers and panels on non-digital tabletop role-playing games (TRPGs) and live-action role-playing games (larps) to academic conferences such as the Society of Cinema and Media Studies and the Modern Language Association, only to find that work consistently sidelined in favor of digital video games. I was puzzled by this, as were communications scholar Aaron Trammell and performance scholar Emma Leigh Waldron. Together, we founded the journal Analog Game Studies (AGS) in 2014 to legitimate and advance discussions around this at-the-time sorely neglected area of game studies.